![]() The former allows a character to charge forward and push enemies out of the way, regardless of size and without provoking Opportunity Attacks, which can be useful for repositioning or just knocking some goblins off a cliff. There are many Illithid Powers that are useful in combat, beginning with Force Tunnel and Concentrated Blast. ![]() If they progress far enough in the Illithid Power skill tree, companions can even take to the skies with the Fly skill. This can ensure interactions go smoothly, according to the party's desire, from the very start. ![]() The ability Favorable Beginnings gives the user a passive bonus, adding their Proficiency to the first roll they make against any target. There may be perils that come along with using Illithid Powers, but they're just too good to ignore. Companions should absolutely make liberal use of Illithid Powers in Baldur's Gate 3, as long as the player modulates their hunger for more.
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